You can tell that the devs are big fans of old-school wrestling games, as this chews it up at every turn. On top of that, RetroMania has a terrific style going for it. That said, it would’ve been awesome to have some sort of customization tool, so you could bolster the roster along the same lines as, say, Fire Pro. And there’s more to come via DLC, as well. It’s not hustling and bustling like WWE’s games, mind you, but it’s still pretty cool. The game also has a superb roster for an indie game, including everyone from The Blue Meanie to Tommy Dreamer to Matt Cardona to a variation of John Morrison, in the form of Johnny Retro. It’s not overwhelming, but not half-bad either.
Perhaps a future update can fix that.įortunately, there’s more than enough variations of matches to keep you busy and there’s a decent story mode that walks you through what this revamped wrestling world is all about.
Except without an online component, it’s a little more limited than 2K’s WWE fare. Locally, it works really well, and makes for some good match-ups. That brings up an interesting flaw with the game’s lack of online multiplayer. In fact, after a few matches, you may be tempted to throw friends around locally (in-game, mind you). Not everything is clearly explained, but RetroMania has an excellent “pick-up-and-play” mentality that works fundamentally well. Don’t, and, well, we hope you like getting body slammed. Do so and you can gain leverage in a match. So aside from some grappling moments, it’s all about when you can hit the buttons the right way. You have weak, medium and strong, but it’s all based around a system of timing. The gameplay works similarly to Wrestlefest when it comes to the attacks you can use.
However, there’s more than enough retro goodness to keep you putting fools in a headlock. Perfect it is not, as it doesn’t really have all the features needed to be a winner. However, now we have RetroMania Wrestling, a game from Retrosoft Studios that takes the formula of the 1991 classic WWF Wrestlefest and runs with it in its own special way.
In fact, the only solace that gamers had for some time was the old-school Fire Pro Wrestling World – and without availability on all platforms, its audience was more limited than expected. Not even play-able hence why he stop dev on it.The state of wrestling games is in flux at the moment, between the horrid mess that was WWE 2K20 and the somewhat mixed response to the arcade-style WWE Battlegrounds. even after that it run at about 10 fps with cracking sound stutter and frameskip 6 to be at 10 fps.
It does not run on mamed or any mame for dc used over 16mb when the rom is unpacked and uncompressed even when it runs there was a version non public by warmtoe it that meant pre un packing the grafix and all sorts of mods to the source which is well lost.
I'm guessing not since I definitely would've tried myself years ago but can't remember (if it worked, I'd remember!). speaking as a wrestling fan.Īs mentioned above, see if they run in MAME.
Hell, even with source code it'd be a hell of a task. In this case, nobody's going to be "port"ing arcade games like this without source code. It doesn't matter if the game in question is as simple as a tic-tac-toe game with only text for graphics - no matter how simple things may appear from the outside, there's an infinite number of things that could be going on under the hood to make it a difficult job. Unless you know what you're doing and are intimately familiar with all resources necessary to do the job, you won't know what would or wouldn't be "hard." Word of advice from a shitty programmer: I've seen similar "it shouldn't be hard to " comments over the years, mostly during my time making tools for a very popular online game. ExcellenceK wrote:my guess it wouldn't be too hard to make this happen?